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If you are familiar with the technology or educational sectors, you have undoubtedly heard that STEM, which is educational focus in science, tech, engineering and math, is being changed to STEAM, to include the arts. This is an initiative that is being accepted on an increasing scale by institutions, corporations, and education and tech professionals,and we here at Vidcode are totally on board.

STEAM learning is such a hot topic right now, and STEM/STEAM related careers are in such high demand that the Federal Government has just extended a provision allowing foreign students that are earning degrees in STEM fields a seven month visa extension, now allowing them to stay for up to three years of “on the job training.”

“The number of graduates in the STEM fields is growing. Only .8% annually” according to the same Mckinsey study. So how can we get more kids involved in STEM, and create a strong and able workforce?

By teaching STEAM, of course.

The inclusion of the arts component into STEM makes it more fun to learn, and more approachable to kids. A child who has never seen code or computer science learning will be less intimidated and more engaged if it includes something they are familiar with, like an art component, whether that is learning it on an interface that uses a creative component to teach it, or whether they are learning computer science by actually creating something. Read STEAM ED, 21st century learning approach.

Children need to be engaged in learning, and learn in ways that can hold their attention, the way social media, and internet sites like Youtube do, The easiest way to do this is to make it fun and interesting. The inclusion of arts does this, for a wider range of children. Something like video art tied into code makes learning look more fun, where the student is solving a problem to create a project they love.

Art education allows students to learn things in a more open ended way and make them applicable to real life. Arts and creativity are crucial to the sciences, technology and computer science.They are the tool that allows technology to be usable in real life! Arts are used in website and user interfaces design, advertising, product design and usability, branding and start-up creation among countless other uses, all things that are crucial to STEM learning and careers.

So STEAM education is crucial to educate and prepare the next generation of the American, and global workforce, and to allow this generation to create jobs and grow the economy.

Credit: https://www.huffingtonpost.com/vidcode/the-importance-of-steam-l_b_9488898.html

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